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RESEARCH QUESTION
How can the construction of spatial narrative inform by critical studies of what it means to ‘play’ to produce prototypes for the workspace that encourages or supports employees to play everything in the office environment?
SUB RESEARCH QUESTION
How do I use constraints to facilitate the design of playful space in office environment?
SIX KEY WORDS
EXPERIENCE
TRACE
BOUNDARIES
SPATIAL NARRATIVE
CONSTRAINS
RESEARCH AIMS
My research practice explores the playfulness in the open plan office environment and prototyping the cases of the collaboration of the order and plays in the boundary of the office environment
Produce the prototype of the workspace that encourages employees to play everything in their limitations and refine the play as ‘official work.’
RESOURCES
Bogost, Ian. Play anything: The pleasure of limits, the uses of boredom, and the secret of games. Basic
Books, 2016.
Nummenmaa, Timo, Sampo Savolainen, and Annakaisa Kultima. "Towards Playful Office Culture: Final Report of the OASIS–Playful Spaces for Learning and Collaboration at Work (2014–2015) research project." (2015).
Boyle, Brendan. "6 Ways to Integrate Play Into the Workplace." Inc.com. July 16, 2015. Accessed April 12, 2019. https://www.inc.com/brendan-boyle/play-has-a-pr-problem.html
POSITIONING STATEMENT
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ANNOTATION
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CONTEXT
Explores the playfulness in the open plan office environment and 3D prototyping through the VR or 3D modeling.
Cases study of the collaboration of the order and plays in the boundary of the office environment
Produce the prototype of the workspace that encourages employees to play everything in their limitations and refine the play as ‘official work.’
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